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AIMODELRACE

Module 3 of 6 · Intermediate · 9 min read

UI and UX design

Use AI for user research, flows, wireframes, interface copy and design critique, while keeping real users at the centre.

Key takeaways
  • 1AI speeds up research synthesis, flows, wireframes and microcopy.
  • 2It can't replace talking to real users or testing with them.
  • 3Ask for critique against named heuristics and accessibility standards.
  • 4Treat generated screens as starting points to refine in your design tool.

01Where AI helps

The biggest gains are in the parts designers find slow: synthesis, edge cases and copy.

  • Turning interview notes into themes, personas and jobs-to-be-done.
  • Mapping user flows and edge cases (empty states, errors, permissions).
  • Generating wireframes or first-draft screens from a description.
  • Writing and tightening interface copy and error messages.
  • Critiquing screens for usability, hierarchy and accessibility.

02The workflow

AI shortens every step except step 5's real user testing, which stays essential.

  • Gather real inputs: interview notes, support tickets, analytics, screenshots.
  • Synthesise them into problems and user goals with AI, then check against the raw notes.
  • Map the flow, including every edge case.
  • Generate wireframes or screen drafts, then refine them in your design tool.
  • Critique with AI against heuristics, then test with real users.
  • Hand off with clear specs and states for developers.

03Tools to reach for

Multimodal models can critique a screenshot directly, which makes quick reviews easy.

  • Chat assistants for synthesis, flows, copy and critique of screenshots.
  • AI features inside design tools for generating layouts and variations.
  • Prompt-to-UI generators that output code components, for quick interactive prototypes.
  • Accessibility checkers for contrast and structure.

04Prompt: research synthesis

Keep the model tied to the evidence so it doesn't invent insights.

Example
Below are notes from {{n}} user interviews about {{product area}}. Identify the top five problems users describe. For each: a one-line problem statement, how many interviews mention it, and two direct quotes with the interview number. Then list surprising or contradictory findings. Don't include anything not supported by the notes. <notes>{{notes}}</notes>

05Prompt: flows and edge cases

Edge cases are where products feel unfinished. Ask for them explicitly.

Example
Map the user flow for {{task, e.g. inviting a teammate}} in {{product}}. List each step as screen → action → result. Then list every edge case: empty states, errors, slow networks, permissions, duplicate actions, cancelling halfway, and first-time versus returning users. For each edge case, suggest what the user should see, including the exact message text.

06Prompt: design critique

Attach a screenshot and ask for specific, prioritised feedback.

Example
This screenshot is the {{screen}} of our {{product}}, used by {{users}} to {{goal}}. Critique it against Nielsen's 10 usability heuristics and WCAG contrast and target-size guidance. For each issue: where it is, which principle it breaks, how severe it is (high, medium, low), and a concrete fix. Start with the three changes that would most help a first-time user.

07Pitfalls

AI gives you more options faster. Choosing among them still needs evidence from real people.

  • Synthetic users: AI-generated personas and 'simulated interviews' are not research. Use them to prepare questions, not to replace users.
  • Average design: generated screens tend towards generic patterns. Push for your brand and your users' specific needs.
  • Unverifiable critique: ask for the principle behind each point so you can judge it.
  • Skipping accessibility: ask for it every time; it is rarely included by default.

Finished reading?

Mark it complete to track your progress, then test yourself with the Build with AI: Software & Media quiz.